It is speculated this is due to an overflow error on a signed 16-bit integer variable (which cannot express values larger than 2 15). When the game timer reaches 2 15 game seconds (6 hours, 30 minutes, 6 seconds of real time on Faster) the game will automatically end as a loss for all players.Replays would also not store the game speed the game was recorded at. This meant that if you were playing on Faster, it would be calculating your actions per ~43 seconds real-time. For example, the MULE tooltip said that a MULE would last for 90 seconds, but in a standard game on Faster, it would actually only last 65 seconds real-time.ĪPM was calculated based on Normal time passed. Replays store the speed at which they were recorded such that playing a replay back at a different speed will make the in-game clock not show real-time.īefore Legacy of the Void, all time-related values shown in game were assuming Normal speed, so when playing on Faster, they were incorrect in terms of real-time seconds. This means, that depending on the game speed a Marine may be shown to take 18, 25 or 42 seconds to train.ĪPM values displayed by the observer and replay interfaces are always based on real-time (or, for replays, what was real-time when the game was played). That includes tooltips, progress bars and the clock above the minimap. Starting with Legacy of the Void, all time-related values in game show real-time seconds. This matches the values that one would see in a standard ladder match (Faster game speed) in the respective game versions. All Wings of Liberty and Heart of the Swarm pages assume Normal game speed.
StarCraft II window does not show after clicking play. On Liquipedia, all Legacy of the Void pages use real-time time and speed values corresponding to Faster game speed. The desktop app shows Game is Running but StarCraft II doesnt launch. Real-Time Seconds in 1 Minute Normal Time The table below shows the simulation speed factors of the five game speed settings. Depending on the game speed setting, the game simulation is simply run at different speeds. Save the galaxy from emergent threats in full-length Terran, Zerg, and Protoss campaigns. Internally, as well as in the editor, all time-related values are based on Normal speed. Whether you prefer a cinematic story campaign, best-in-class multiplayer competition, specialized custom games in the Arcade, or social and collaborative Co-op, StarCraft II has a mode for you. An exception to this is the campaign on Brutal difficulty, which locks the game speed at Faster. In games with only one human player it can be altered during play in the Gameplay options. In custom games the game speed can be set in the lobby by the host. In the campaign, co-op and versus AI modes, the game speed is set based on the selected difficulty (e.g., Normal difficulty runs at Normal speed, Brutal difficulty at Faster). Faster is the default speed for custom and ladder matches. There are five speed settings to choose from: Slower, Slow, Normal, Fast and Faster. Game Speed is the speed at which your game runs.